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> <channel><title>Comments on: Open Source Particle System for Actionscript 3 Development</title> <atom:link href="http://www.greepit.com/2009/07/open-source-particle-system-for-actionscript-3-development/feed/" rel="self" type="application/rss+xml" /><link>http://www.greepit.com/2009/07/open-source-particle-system-for-actionscript-3-development/</link> <description>Open Source Web Development Resources for Designers and Developers</description> <lastBuildDate>Wed, 08 Feb 2012 13:37:09 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Open Source Particle System for Actionscript 3 Development &#124; Adobe Tutorials</title><link>http://www.greepit.com/2009/07/open-source-particle-system-for-actionscript-3-development/comment-page-1/#comment-18128</link> <dc:creator>Open Source Particle System for Actionscript 3 Development &#124; Adobe Tutorials</dc:creator> <pubDate>Sat, 01 Aug 2009 23:32:18 +0000</pubDate> <guid
isPermaLink="false">http://www.greepit.com/?p=2495#comment-18128</guid> <description>[...] The Open Source Particle System for Actionscript 3 Development, P ulse-Particle System , allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. Particle System Features Configurable rule based particle behavior Easily extensible Both a full featured object orientated syntax, and a simplified q Continued here: Open Source Particle System for Actionscript 3 Development [...]</description> <content:encoded><![CDATA[<p>[...] The Open Source Particle System for Actionscript 3 Development, P ulse-Particle System , allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. Particle System Features Configurable rule based particle behavior Easily extensible Both a full featured object orientated syntax, and a simplified q Continued here: Open Source Particle System for Actionscript 3 Development [...]</p> ]]></content:encoded> </item> <item><title>By: Video &#124; Enjolt.com &#124; Innovate for Success</title><link>http://www.greepit.com/2009/07/open-source-particle-system-for-actionscript-3-development/comment-page-1/#comment-16637</link> <dc:creator>Video &#124; Enjolt.com &#124; Innovate for Success</dc:creator> <pubDate>Tue, 21 Jul 2009 23:26:44 +0000</pubDate> <guid
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